This insures that weights auto normilize when you edit them in Weight paint Make sure the mesh has Armature modifier and rig selected. You can use Clean tool and change Limit to, say, 0,05. It can spread the paint too far, be very careful with it. It is best to either avoid using this tool on these areas of clothing or adjust them individually afterward Ĥ). Some vertex groups ( armpits, sometimes knees and elbows ) should not fade smoothly, it will affect animation. Use Limit total to remove the right ones ( with the lowest values) after every time you use Smooth tool ģ). Each vertex can be influenced by no more than 4 vertex groups, the rest will be deleted by s4s during import.
Either separate the garment or just select it only Ģ). 14:23:41 GMT -5 mauvemorn said:There is one way you can resolve it without changing topology, but I usually avoid suggesting it because it can cause more issues if you're not careful:ġ).